Program Arduino Moving Sign / Stikman
#include <SPI.h>
#include <DMD.h>
#include <TimerOne.h>
//Isi dengan jumlah panel DMD yang di susun dalam kolom dan baris
#define DISPLAY_COLUMN_COUNT 2
#define DISPLAY_ROW_COUNT 1
#define PIXELS_PER_COLUMN 32
#define PIXELS_PER_ROW 16
DMD dmd(DISPLAY_COLUMN_COUNT, DISPLAY_ROW_COUNT);
// Running stick figure pictures are loosely based on those from this tutorial:
// http://www.fluidanims.com/FAelite/phpBB3/viewtopic.php?f=10&t=102
byte const run1[] PROGMEM = {
16, 16,
B00000000, B00001100,
B00000000, B00011110,
B00000111, B11111110,
B00001111, B11111110,
B00011100, B11111100,
B00000001, B11111100,
B00000001, B11110000,
B00000011, B11111000,
B00000111, B00011000,
B00001110, B01110000,
B00011100, B01100000,
B00111000, B00000000,
B01110000, B00000000,
B01100000, B00000000,
B01000000, B00000000,
B00000000, B00000000
};
byte const run2[] PROGMEM = {
18, 16,
B00000000, B01110011, B10000000,
B00000000, B11111111, B10000000,
B00000000, B00011111, B10000000,
B00000000, B00111111, B11000000,
B00000000, B01111011, B11000000,
B00000000, B11110011, B10000000,
B00000001, B11100000, B00000000,
B00000011, B11100000, B00000000,
B00000111, B01110000, B00000000,
B01111110, B00111000, B00000000,
B11111100, B00011100, B00000000,
B00000000, B00001110, B00000000,
B00000000, B00000111, B00000000,
B00000000, B00000011, B10000000,
B00000000, B00000001, B00000000,
B00000000, B00000000, B00000000
};
byte const run3[] PROGMEM = {
18, 16,
B00000000, B00110000, B00000000,
B00000000, B01111000, B00000000,
B00000000, B00011111, B00000000,
B00000000, B00011111, B00000000,
B00000000, B00111111, B10000000,
B00000000, B01111111, B11000000,
B00000000, B11100011, B10000000,
B00000001, B11000000, B00000000,
B00000011, B11100000, B00000000,
B11111111, B01110000, B00000000,
B11111110, B00111000, B00000000,
B00000000, B00011000, B00000000,
B00000000, B00011100, B00000000,
B00000000, B00001110, B00000000,
B00000000, B00000100, B00000000,
B00000000, B00000000, B00000000
};
byte const run4[] PROGMEM = {
16, 16,
B00000001, B11100000,
B00000011, B11111100,
B00000000, B00111110,
B00000000, B01111110,
B00000000, B11111100,
B00000001, B10011111,
B00000011, B00001110,
B00000011, B00000000,
B00000011, B10000000,
B11111111, B10000000,
B11111000, B11000000,
B00000001, B11000000,
B00000011, B10000000,
B00000111, B00000000,
B00000110, B00000000,
B00000100, B00000000
};
byte const run5[] PROGMEM = {
13, 16,
B00000000, B00000000,
B00000000, B00110000,
B00000111, B11111000,
B00000111, B11111000,
B00000111, B11110000,
B00001111, B11100000,
B00000111, B00000000,
B00001111, B00000000,
B00001111, B00000000,
B00001111, B10000000,
B00011100, B00000000,
B00111000, B00000000,
B01110000, B00000000,
B11100000, B00000000,
B11000000, B00000000,
B10000000, B00000000
};
byte const run6[] PROGMEM = {
16, 16,
B00000000, B00000000,
B00000000, B00011100,
B00000000, B00111110,
B00000001, B11111110,
B00000000, B11100000,
B00000001, B11100000,
B00000001, B11111000,
B00000011, B00011100,
B00000110, B00111000,
B00000110, B01110000,
B00001100, B00100000,
B00111000, B00000000,
B01100000, B00000000,
B11000000, B00000000,
B10000000, B00000000,
B10000000, B00000000
};
byte const run7[] PROGMEM = {
18, 16,
B00000000, B00000011, B10000000,
B00000000, B01111011, B10000000,
B00000000, B01111111, B10000000,
B00000000, B00001111, B00100000,
B00000000, B00011001, B11000000,
B00000000, B00110000, B11000000,
B00000000, B01110000, B00000000,
B00000001, B11110000, B00000000,
B11111111, B10111000, B00000000,
B11111111, B00011100, B00000000,
B00000000, B00001110, B00000000,
B00000000, B00000111, B00000000,
B00000000, B00000011, B10000000,
B00000000, B00000001, B11000000,
B00000000, B00000000, B01000000,
B00000000, B00000000, B00000000
};
byte const run8[] PROGMEM = {
18, 16,
B00000000, B00000110, B00000000,
B00000001, B11101111, B00000000,
B00000001, B11111111, B00000000,
B00000000, B00111110, B00000000,
B00000000, B01111111, B11000000,
B00000000, B11100011, B10000000,
B00000001, B11000000, B00000000,
B00000011, B11100000, B00000000,
B11111111, B01110000, B00000000,
B11111110, B00111000, B00000000,
B00000000, B00011100, B00000000,
B00000000, B00000110, B00000000,
B00000000, B00000110, B00000000,
B00000000, B00000111, B00000000,
B00000000, B00000011, B00000000,
B00000000, B00000001, B00000000
};
byte const run9[] PROGMEM = {
16, 16,
B00000000, B00000000,
B00000000, B01001110,
B00000001, B11101110,
B00000011, B11111110,
B00000011, B11111110,
B00000001, B10111100,
B00000011, B00000000,
B00000111, B00000000,
B11111111, B10000000,
B11111100, B11000000,
B00000000, B11000000,
B00000000, B11000000,
B00000000, B11000000,
B00000000, B11000000,
B00000000, B11000000,
B00000000, B11000000
};
byte const run10[] PROGMEM = {
13, 16,
B00000000, B00000000,
B00000000, B00110000,
B00000000, B01111000,
B00000111, B11111000,
B00001111, B11111000,
B00000111, B11000000,
B00001110, B00000000,
B00001100, B00000000,
B00001100, B00000000,
B01111100, B00000000,
B11111100, B00000000,
B00011000, B00000000,
B00110000, B00000000,
B01110000, B00000000,
B01100000, B00000000,
B01000000, B00000000
};
PGM_VOID_P frames[] = {
run1,
run2,
run3,
run4,
run5,
run6,
run7,
run8,
run9,
run10
};
#define NUM_FRAMES (sizeof(frames) / sizeof(frames[0]))
unsigned int frame = 0;
#define ADVANCE_MS (1000 / NUM_FRAMES)
unsigned long lastFrame;
int runStep, runStepMax;
void ScanDMD()
{
dmd.scanDisplayBySPI();
}
void setup() {
//inisialisasi Timer1 untuk menginterupsi pengeksekusian prosedur pindai DMD secara periodik
Timer1.initialize( 2000 ); //perioda eksekusi pindai DMD selama 2 ms. Nilai yang lebih besar dari 5ms (5000) dapat menimbulkan efek flicker.
Timer1.attachInterrupt( ScanDMD ); //terapkan prosedur interupsi pindai DMD
dmd.clearScreen( true ); //normalnya true (semua piksel dalam keadaan mati), false (semua piksel dalam keadaan hidup)
lastFrame = millis() - ADVANCE_MS;
runStepMax = PIXELS_PER_COLUMN * 5;
runStep = -13;
}
void loop() {
if ((millis() - lastFrame) >= ADVANCE_MS) {
dmd.clearScreen( true );
int x = (runStep - pgm_read_byte(frames[frame])) / 2;
runStep+=4;
if (runStep > runStepMax)
runStep = -PIXELS_PER_COLUMN;
dmd.drawBitmap(x, 0, frames[frame],1);
lastFrame += ADVANCE_MS;
frame = (frame + 1) % NUM_FRAMES;
}
}